DiceSoldiers V0.55|| =================== Special thanks to dbennar who contacts me to bring his help for this project and made me great gfx and great sounds ;) Thx to mr tolkien who gave me some ideas Thx to Pitt who tested the game History : Version Beta 0.1 : 12/04/07 [+]Initial release Version Beta 0.2 : 13/04/07 what's new : [+] If your console is set to any language but french, the game will be in english Corrected bugs : [+] The number of dices distributed on each end of turn was sometimes wrong. [+] The first territory could drop from 8 dices to 0 just like that [+] The first territory was sometimes moved a few pixels to the left [+] Sometimes the game was not speeding up when there was no human left or was speeding up when a human was still in the game Version Beta 0.3 : 16/04/07 What's new : [+] Reinforcements are displayed on the upper screen and updated in real time [+] Dices can be seen when distributed at the end of a round [+] The combat result is displayed on the bottom screen and is more precise [+] Dices which can't be distributed (because all territories of a player are full) are put appart for a next distribution, so they are cumulated whith initials reinforcements. Modifications : [+] New way to count reinforcements : the game take the highest number of territories you own which are connected between themselves. [+] More dices are given when you start a new game Version Beta 0.4 : 19/04/07 What's new : [+] New GFX !! (Thx to dbennar for all this great work) [+] Each nation has a music (Thx dbennar again) [+] Territories are no more colors, they're nations [+] 10 nations are available [+] Selection menu rearranged [+] Reinforcements displaying more effective Corrections : [+] Dices put in stock where cumulated so you had infinite stock Version Beta 0.5 : 11/05/07 What's new : [+] Map editor !!! You can access it by holding the Y key on splash screen [+] You can move troops [+] Chaos elements system every 5 players switching : tornado, volcano, earthquake and tsunami Corrections : [+] AI attacked with the first territory it found. [+] Some gfx improvements Version Beta 0.55 : 01/06/07 What's new : [+] New stylus controlled menu [+] Chaos elements can be turned off Corrections : [+] Exit current game while holding L+R+Select keys was long responsive [+] Chaos element which kills a player made the game entering a dead loop ===================================================================================== How to play : Choose how many player you want in the game. Next, choose the nation of each player with the stylus Once done, press start and a level will be generated. If it pleases you, validate it with A and play it. If not, press B to generate a new level. note : When you generate a 4 players game, 2 whites territories will appear. They don't attack but they can be captured. When you have to play (a little noise will warm you and there will be a small text on the bottom screen), you have to select one of your territories. To do so, the territory must belong to you and have more than 1 unity. (If you want to cancel your choice, simply click the territory again) The selected territory will be colored with black, confirming your choice. Now, select a territory to attack. You can only attack territories next to yours which don't belong to you. Once the enemy is chosen, it's time for war. The number on each territory is the number of unity which are in this territory. Each unity will throw a dice (with normal numbers 1-6) to create a final number representing your attack power (or defense power if defending) The biggest number wins the war, draw gives victory to defense. Attack wins : attack : you leave an unity on your territory and the rest will move onto your new territory defense : you lose your territory and your unities Attack loses : attack : The number of unity of the territory drop to 1 defense : You don't get any damage You can move troops from one territory to another by selecting the starting point and the destination A troop will move to destination and will arrive at the end of the turn Chaos elements system every 5 players switching. It randomly attacks a territory which will become neutral. Territories next to it will take damages (-3). If the number of troops reach 0 or less, the territory will be neutral. When you can't play anymore, simply press start to skip your turn. If you wanna leave the current game, simply hold L+R+Select Reinforcements work this way : you earn as many unity as you're biggest number of territories touching themselves.